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<br>Posts on this subject may be added to your everyday contact digest and blog supply.<br><br><br>Share<br><br>TechCloseTechPosts on this subject may be added to your regular contact digest and pages serve.<br><br><br>Why makers didn't rely on websites, according to Patreon CEO Jack Conte.Who truly controls your visitors?<br><br>Link<br><br><br>Share<br><br>Articles from this creator may be added to your normal contact digest and your blog supply.<br><br>Discover Everything by Nilay Patel<br><br>Jack Conte, the co-founder and CEO of Patreon, a platform that allows users to give their favourite designers explicitly through regular members, is tomorrow's visitor on Decoder.<br><br>If you've been listening to Decoder or reading The Verge, you know that the idea of paying makers straight is popping up on cultural programs like Twitter, Instagram, and Facebook, and [perfect xxx porn](http://www.kkiestate.com/en/author/beverlyvanderb/) in a range of novel companies, like Substack. Basically, every platform is looking for a way to allow creators to charge their audiences directly while earning money along the way.<br><br>Instead of relying on a platform's advertising model, the" creator economy" is the buzzword for all of this. This overstates how creative individuals can establish businesses with multiple streams of income and a direct relationship with their audiences.<br><br>Patreon's been supporting that economy for eight years now and has grown into a formidable business because of it, tripling its valuation to$ 4 billion just this past April. After obtaining the funding to give Patreon its new valuation, Jack made announcing that the company would be firing 36 members of Patreon's product and design team to refocus on a new product concept.<br><br>As a musician, Jack has specific ideas of what Patreon can and should offer, as well as a specific idea of where the company fits. His vision is focused on offering a way to support creatives who work across multiple platforms, and creating diverse streams of revenue instead of being tied to a single platform. It was immediately brought up in our conversation because Jack refers to Patreon's business model as "membership," which we had to figure out.<br><br>That also includes a special connection to Apple and the App Store. I asked Jack if he worries about an App Store crackdown, and how creators should feel about Apple and the App Store. No one is really prepared for the conflict between Apple and its creators, if you ask me. The answers given by Jack were quite enlightening. Apple wants a 30 percent cut of every digital purchase on the iPhone, and Patreon lets creators sell things- but it doesn't have to pay the cut, while other newer platforms appear to be stuck paying the tax.<br><br>For clarity, the transcript below has been edited.<br><br>In almost every conversation I've had in recent memory, the phrase" creator economy" seems to come up. You've seen this entire movement grow into the monster it is now- you started Patreon in 2013. It's essentially a platform that allows users to pay creators directly. You are a recording artist by profession.<br><br>That's right. We are a platform for membership. In exchange for exclusive content, a community, and other things like that, we permit people to pledge subscriptions to creators.<br><br>I want to dig in on why specifically you call it a membership platform. In essence, you're transferring money from people who make things to people who make them, which is crucial. That increased Patreon's value to$ 4 billion, tripled. You're very successful]at it ]- I just read in the Wall Street Journal that in April you raised another$ 155 million in funding.<br><br>In a world where everyone is trying to compete in the creator space, it has taken quite a journey over the past eight years to go from being a startup to a$ 4 billion valuation. Give me an idea of the ride and how things are now.<br><br>In many ways, I'm not surprised that the world is waking up to this.<br><br>I remember that I had spent three months creating this music video in 2012, and I still feel this way. At the time, I was listening to a lot of electronic music.